PM3.6 - King Dedede - Action - 0x11f

Entry Script

  1. CallEveryFrame { thread_id: 9, script: 0x2291c }
  2. CreateInterrupt { interrupt_id: None, action: 0x121, requirement: (InAir) }
  3. CreateInterrupt { interrupt_id: None, action: 0x120, requirement: (AnimationEnd) }
  4. PreviousInterruptAddRequirement(OnGround)
  5. CreateInterrupt { interrupt_id: None, action: 0x128, requirement: ((RandomAccessInt (0x5) LessThanOrEqual scalar(0))) }
  6. ChangeSubactionRestartFrame(SpecialAirNEatJump1)

Exit Script